Honestly some of the best references are RL ones. Trying to duplicate specific buildings, layouts or architecture styles can be a highly frustrating but rewarding challenge. ![]() When it comes to inspiration for a base build, I find my base location is actually the most important part of it all. If I'm not inspired by where my base is, my builds always come out dull and lifeless, no character to them at all. I usually try to incorporate the environment into my designs for example the last time I built on Cragg's Island on The Island, my base design was very open and mainly wood and thatch, had a dock, etc. My current build up by carno point is mostly stone with some wood and glass. My main base build that I did ages ago was entirely metal, but that was before Tek tier and I plan to recreate the design in Tek someday.Īlso consider forward planning: if you've never gotten to Tek tier before and plan to, some of the Tek items, especially the replicator and the cloning chamber, are huge and require a lot of space. It's important to take that into consideration, otherwise you might end up with an awesome base, but nowhere to put your endgame structures. I think a lot of newer builders underestimate just how large a fully functioning endgame base will be if you want any design elements at all to it. Although, I admit I actually really enjoy renovating my base over time as my needs and uses of it change.Īnd sometimes when building, just go with the flow. Ark has many strange quirks of its terrain that with a little creativity and a lot of annoying snap points, can actually become signature features of your Arkitecture.ĭon't forget the paint, either! One of my most impressive builds that I'm still proud of was absolutely made by painting it. I am not much of a builder, let my tribe mate do most of it, but perhaps if I did single player I'd design something a little more aesthetically pleasing.Here's the screenshots I made to demonstrate the difference: So many people neglect how much depth you can add just by painting your structures. ![]() when going to harvest.īoring but serves our purpose. 3 behemoth gates in render (1 on either side of building plus one for our water pen which is built off our building and uses pillars and ceilings besides the one gate), and two dino gates for quick exit with the Anky's, Doedic's, etc. We don't even have a wall built (we did on legacy) and are just trying to reduce the lag in our area as much as we can by keeping the structures simple. Our outside defense consists of 4 Rex's on neutral set to follow two Bronto's on passive so if anything comes into the area to attack they just chomp it down and come back (Wyvern's worse thing and our Rex's can handle even an Alpha). This is all PvE and we prefer functionality/ease over safety/defense or aesthetics. hatchery is part of same building just a blocked off section. One big building, use ramps and greenhouse ceilings (to catch egss) to store most of our dino's off the main floor which houses our troughs for raising, fridges, etc. We also use greenhouse windows in case we lose track of time we can look in and see the hatchlings running around. ![]() ![]() We placed the building on pillars and placed the AC's under the floor. We've got a nice little behemoth gate enclosure with a barn/house and a few dinos that has a castle vibe to it but want to expand.Īlso would really like to see others egg hatching/baby area designs.ĭon't really have pictures of the hatchery design per se but in the pic below, that is the hatchery and the baby Rex is actually in the spot where it hatched plus you can see the incubating animation on the eggs behind. We took a long break from ARK and are only recently playing again on the Center map (official). I would love to see others' PVE base designs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |